From an early age I had a fascination with creating digital imagery. At 11 years old, I was writing algorithms to create patterns on my first PC (a Commodore 16 if you are old enough to remember those). I discovered that code, data and equations could be functional and beautiful. This notion is something that never left me.

Simon Rycroft, Aged 11.
I’m revisiting this childhood fascination, armed with a career’s-worth of software development experience. Hardware and software has also advanced in quantum leaps that were unimaginable back then, opening up a universe of possibilities.
My inspiration is often drawn from the random thoughts and images that come to me in the semi-conscious state between lucidity and sleep. The things that used to keep me awake at night as a child, and sometimes still do. The same thoughts, feelings and experiences many of us share, without realising.
Then I write code to produce the basic shapes, form and patterns. The process often involves a lot of trial and error, experimentation, and happy accidents. The basic outline, often nothing more than a line drawing, is transferred to illustration software. Here I can add to it further, manipulate, fine tune and colorise, until I achieve the desired result.
I can now create pieces that 11 year old me could only dream of.
Artist Statement

My art merges childhood memories, sensory distortions, and the beauty of data. I start with algorithm-generated geometric shapes, refining the designs in Adobe Illustrator/Photoshop and 3D software. My work strives to visualise almost indescribable feelings, the vastness of the universe, and the infinite nature of time. I emphasise interconnectedness and shared experiences, illustrating how we are intrinsically linked to each other and the cosmos. Through abstract, contemporary, geometric art, I aim to evoke familiarity and collective memory, reminding viewers that their unique experiences are, in fact, universally shared.